
I only liked the Prelude, the tune during Intermissions and…the opening song, I guess. The two main protagonists, Alph and Lucia.ġ. You have the usual commands you’d find in a turn-based strategy game. Like Jeanne D’Arc, the battle system was pretty straight forward. Twilight Witch! lsdjflsjd! Lady Claire! The Witch of Immolation! They all end in exclamation points! Even I was surprised with how handsome God was.Ĥ. Nice character design! Although I could say otherwise with the puny humans, I absolutely loved the Witches. It’s not everyday that you find a game which antagonizes God.ģ. Rather than the usual Church=good, Witch=evil, they actually dared turning the tables around and casting the Church into a bad light, raising the risk of harboring the wrath of millions of Roman Catholics all over the world by a 2948723987%. The first time I opened the game, I just stared at the title screen and listened to it, completely forgetting about the ‘New Game’ button flashing in front of my face.Ģ. The first thing that I really like about it is the piano piece that was being played during the title screen. To make things easier, let’s do this Church-Witch style. There are a number of good things I liked about it but there are also a handful which I hate. What is peculiar about this game for me is that I can’t decide whether it’s good or bad. They were eventually found out and branded as traitors by the Church, which made saving the world a tad more complicated.

So they decide to change courts, just like that.

Alph and the gang–called the Garden Children, since they were raised and trained in the Ever Garden–finds out that the Church is up to no good and that the Witches are actually nice people. The game pits the Church versus the Witches with your main character, Alph, playing on the side of the Church. Roland, a knight in training, is caught in the middle of this situation, and is accidentally imbued with this new power, which throws him in the middle of both the Beast Fiends threat, and the Witch Conflict itself.Birthed by the same guys who brought us Rune Factory, Marvelous Entertainment, and published by my bias, Atlus Games, Luminous Arc is a turn-based strategy game which plays like Jeanne D’Arc but doesn’t kick as The Witch of Immolation could pass for a Shinigami. The story starts at the point when the Kingdom had just successfully completed their research into such a tool, which they call the "Runic Engine". Trying to solve the crisis, the Kingdom starts a clandestine research of an easier way to use magic. Meanwhile, Fatima, a powerful witch of the Association with control of the rare Shadow Frost Magic, goes rogue and starts a conflict with the Association, causing more trouble to the Kindgom. However, new Beast Fiends have been appearing, and the Kingdom faces problems while trying to protect the entire kingdom.

While successful in his plot, the use of that power resulted in his death. Mattias, leader of the Magic Association, used a forbidden power to seal the source of the fiends. Sixteen years before the story is unrolled, monsters called Beast Fiends started to appear, destroying everything in their way. EditSynopsis In an age when a power called "magic" supports everyday life and civilization itself, peace is supported by the queen's knights and the Rev's Magic Association.
